Next up
It's been a while. A lot has been going on. Namely, we will be releasing the game this Tuesday into Early Access on Steam, Epic Games Store, and also trying to get it on here as well. I'm exhausted and there's so much to be done still, tell everyone, TYVM
Very proud to announce that we're in the Quarterfinals in the WN Dev Contest🎉! Help us by rating🙏! Simply go to this link https://wndevcontest-games.wnhub.io/1312 and click!
Thanks so much!♥
Have you all checked out this E3 Indie Showcase Fan Favorite winning trailer yet?!
Wishlist on Steam whenever you get the chance!
https://store.steampowered.com/app/1194750/Neko_Ghost_Jump/?utm_…
Showing off a WIP of a mini-boss fight... but also... it's my first time going over 50 upvotes on Reddit, I wonder if I can get over 100!
https://www.reddit.com/r/gaming/comments/n8v0yv/im_working_on_a_…
Seal Island Intro! For #ScreenshotSaturday!
Just showing off one of our newest, cutest, and most annoying enemies, the Mischievous Fairy!
She confuses players with her pixie dust and dodges the player with her super fast movement speed.
Hit that "FOLLOW" button!
Excited to announce that we'll be launching on Epic Games Store as well in the summer!
What do you think about this new short trailer?
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.











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