The animations and unit A.I is somewhat put together.
There are currently six states:
Idle; Stands still, looks for enemies and starts to chase if they get too close.
Move; Moves to a destination, ignores other enemies.
Attack; Hits a target repeatedly with a stick.
Attack Move; Starts moving to a destination, accepting fight along the way.
Chase; Runs to a fight, the closest one.
Attack Target; Goes determent after one enemy, ignores everything else.
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