https://www.youtube.com/watch?v=b7TEOPRBMqI
Game Development Process# 3
All characters in the ZKILLER are sculptured using ZBrush and then rigged and animated in 3ds Max.
Above, you can take a look at a time-lapse of character posing procedure.
Next up
"Our work is never over" they said.
Showing off player 2 😎
What do you think?
Why walk when you can jump?
Regular exercise is key for healthy wings.
Try it out!
Regional Bulbasaur. #Pokemon
Made my first ever animation.
not the greatest house, but it's a house! :D
it happens
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarÃa Regla. It is one of the natural wonders of the country!
New Teasers!
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