https://www.youtube.com/watch?v=b7TEOPRBMqI
Game Development Process# 3
All characters in the ZKILLER are sculptured using ZBrush and then rigged and animated in 3ds Max.
Above, you can take a look at a time-lapse of character posing procedure.
Next up
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
I was bored, so... ManutKat.
Werehog transformation process. #sonicunleashed
I-Buki
Mio-Da!
Ibuki Mioda!
Showing off player 2 π
What do you think?
Why walk when you can jump?
Cash Banooca
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
Annie of the stars
6 comments