Game
SCP: The Cycle
5 years ago

https://www.youtube.com/watch?v=bCIdrR6ew3o

SCP: The Cycle Beta 0.2 has been officially released! Check out the devlog for all the changes that I've made over the past month.


YouTube
https://www.youtube.com/watch?v=bCIdrR6ew3o
youtube.com


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Switching over to Godot engine, just made this new main menu.

These are some images regarding the artstyle of the game, all 5 available keycards + the 2 characters I've made so far.

I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.

A little teaser for the Hawley Device. The Hawley device, which is based on SCP-507, allows the user to travel to alternate dimensions. This function will have to be used to solve puzzles in the game. More info in the next devlog

I've made a new dialogue box as part of the cutscene overhaul. This makes it clearer by showing the name and face of the person talking.

Added new floor textures for a black carpet, used in offices, and white tiles used in laboratories.

Today has been a pretty productive day: i've converted some old sprites (locker, desk, rubbish bin) into the new style. I've also implemented Pathfinding AI for NPC's. It still needs some polish, but it works. I've also been polishing and bugfixing a bit.

Taken fresh from the memes folder

I've been working on the options menu for SCP-914. Each option will affect the way an item is processed.

- Rough: destroys an item

- Coarse: downgrades an item

- 1:1 - doesn't change anything

- Fine: upgrades an item

- Very Fine: random upgrade/downgrade

The most boring part about the art overhaul is finally complete. Let me tell you, it's pain to manually move the sprite 1 pixel each frame from almost 100 frames. Luckily this is all done and I can move on to the rest of the sprites.