https://www.youtube.com/watch?v=BkH123Znsi8
Creation process of Hadassa's heavy punch, the next character we'll implement in the game!
Techniques such as anticipation and overshoot bring the necessary result so that the animation is well structure =D
Next up
Announcing our pre-Indiegogo trailer! Open beta available when the campaign starts! Follow our Indiegogo: https://t.co/gY2zv0Uv4a?amp=1 Share to help us ♥
Announcing our pre-Indiegogo trailer! Open beta available when the campaign starts! Follow our Indiegogo: https://t.co/gY2zv0Uv4a?amp=1 Share to help us ♥
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Path of Kami: The Evolution of the Lore
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
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