https://www.youtube.com/watch?v=BkH123Znsi8
Creation process of Hadassa's heavy punch, the next character we'll implement in the game!
Techniques such as anticipation and overshoot bring the necessary result so that the animation is well structure =D
Next up
Announcing our pre-Indiegogo trailer! Open beta available when the campaign starts! Follow our Indiegogo: https://t.co/gY2zv0Uv4a?amp=1 Share to help us ♥
Announcing our pre-Indiegogo trailer! Open beta available when the campaign starts! Follow our Indiegogo: https://t.co/gY2zv0Uv4a?amp=1 Share to help us ♥
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Another house i made long time ago.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
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