https://www.youtube.com/watch?v=C9SzdnJwMiM
Eldritchvania gameplay footage at last!
Whilst updates have been a bit slow over the new year, we are starting things off by giving you a glimpse into how the game looks in motion. Excited to continue to share the games' development with you people!
Next up
Would you be able to make it down unscathed?
Many more dangers await when Eldritchvania Releases on the 10th of February!
The Control update!
We've update the controls in Eldritchvania to make it more enjoyable.
Check the article for details!
The Trailer for Eldritchvania is finally here!
Please share and like if you are hype for the upcoming release! ( Date still pending)
Hi all!
A huge thanks to everyone who has played and left feedback for Eldritchvania so far!
This first update is all bug fixes and you can see exactly whats been fixed in the article below.
This is it. After 5 long years of development, this passion project of ours is done!
So prepare yourselves for a journey into the dilapidated ruins, of despicable monsters and intricate puzzles.
We hope you enjoy!
Anton & Nathan
Hey all!
Just a friendly reminder for those who may have missed it.
Eldritchvania is out and free to play right now!
We're getting some awesome feedback and super stoked to see people enjoying our work.
Check it out: https://gamejolt.com/games/Eldritchvania/415163
We're back with another update to Eldritchvania!
The focus here was accessibility, namely the flashing effects included throughout the game.
We've added the option to turn off flashing effects!
Greetings followers!
Eldritchvania is nearing its completion at last.
While we can't give an exact release date, we are closer than ever, and hoping for a release early 2024.
Thank you so much for you continued support.
And stay tuned for more...
3 Days until Eldritchvania goes Live!
Prepare yourself for a challenging adventure by following the game here on Gamejolt!
You can also wishlist on steam: https://store.steampowered.com/app/2423710/Eldritchvania/
Looking to polish up some of our older enemies. I remade the walking animation for this enemy. The old one (top) wasn't really conveying the motion very well. The new one is a bit more frantic but I think it creates a far more interesting impression.










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