https://www.youtube.com/watch?v=gnLiR8BZMDU
0.6.2 Update:
New:
i. Shield/Parry! Sekiro/Super Smash Bros rules for this: Press Y (xbox controller) to Shield, release button when hit to Parry
Improved:
Camera, running, wall run , some shader stuff, paraglider, ledge grab, animation transitions.
Next up
Now that combat's going in a fun direction, it's time to pick back up on the environments. This is my first time doing concept design so it might take a little while longer than I first thought. Maybe 2 months till all the environments + combat are done
I haven't fallen off of this project! Totally the opposite, I saw how little I really knew about making art so I've been learning to draw/paint. I've also been working on concept art for the game :D Here's some of the recent stuff I've done:
I've been workin hard on concept art for the environments. I also scrapped the Quarry and Mines areas, would've been cool but turned out to be too much work long-term :[
Fan art for Foolish I'm feeling kinda better so I drew this
What you all think
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Showing off player 2 😎
What do you think?
Regular exercise is key for healthy wings.
Try it out!
I worked so hard to get all four of them to the end safely, but then...










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