Game
Megaman Ancients
5 years ago

https://www.youtube.com/watch?v=gnLiR8BZMDU

0.6.2 Update:

​New:

i. Shield/Parry! Sekiro/Super Smash Bros rules for this: Press Y (xbox controller) to Shield, release button when hit to Parry

Improved:

Camera, running, wall run , some shader stuff, paraglider, ledge grab, animation transitions.


YouTube
https://www.youtube.com/watch?v=gnLiR8BZMDU
youtube.com


0 comments

Loading...

Next up

Now that combat's going in a fun direction, it's time to pick back up on the environments. This is my first time doing concept design so it might take a little while longer than I first thought. Maybe 2 months till all the environments + combat are done

I've been workin hard on concept art for the environments. I also scrapped the Quarry and Mines areas, would've been cool but turned out to be too much work long-term :[

I haven't fallen off of this project! Totally the opposite, I saw how little I really knew about making art so I've been learning to draw/paint. I've also been working on concept art for the game :D Here's some of the recent stuff I've done:

Fan art for Foolish I'm feeling kinda better so I drew this

Terraria

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)