Locations and decor:
- Improvements in the community "refuge". A new house has appeared, new trees have appeared on the territory. Removed tree walls in the community.
- Invisible points appeared on the location that will emit radiation. Mostly they appeared in large quantities at a sawmill and an abandoned factory.
Weapons and ammunition:
- Added first shotguns: Mossberg Maverick 88, К12х76 Ejector, SSS870 12GA. They will use a new caliber - 12 gauge. During strelba, 4 bullets are fired that fly in different directions, each such bullet does (depending on the shotgun) damage.
- Added 3 new bullet pistols: PP-91 "Kedr", UMP45 and 9A-91. PP-91 "Kedr", UMP45 - use a 9x19mm cartridge, 9A-91 uses a 9x39mm cartridge.
- Added 2 assault rifles: OC-14 and M16A4. The OC-14 uses a 9x39mm cartridge, while the M16A4 uses 5.56x45mm.
- Added new pistols: Glock-26, PM, TT, Fort-21.02 - use a 9x19mm cartridge.
- Added new sniper rifles WA2000 and Mosin. WA2000 - uses .300 WG, Mosin - 7.62x39mm.
- Added "accuracy" parameter to weapons and bullets. Now the bullet can be fired in the direction of the mouse sight with a deviation of several pixels (it all depends on the weapon). Exceptions are AWM and L96A1 - they shoot right on target, with minimal deviation firing M24 and new WA2000 and Mosina.
- Added "recoil" parameter to assault rifles, pistols, bullet guns and pistols. Recoil will increase when shooting with a mouse clip. The higher the recoil, the lower the accuracy of the bullet flight. Firing single shots will not increase recoil. Each assault rifle, bullet pistol or pistol has its own recoil percentage.
Characteristics and abilities:
- Now satiety is hunger, but glad. immunity is radiation. Characteristics: hunger, thirst and radiation are equal to 0 by standard, thirst and hunger will increase over time. Now food, water and radiation protection items will reduce the number of characteristics, not increase.
- Being in points that emit radiation, the player will be contaminated with radiation.
- Now if hunger, thirst or radiation equals 100 units, the player's health will drop every second.
- Added acceleration. Now the player can accelerate by 45% when moving, just hold down the "Shift" key.
- Now when moving the player will lose energy. The rate of energy loss will depend on hunger and thirst, the higher these parameters, the faster the energy will be lost when moving. When accelerating, the energy will go away much faster (about 4 times faster).
NPCs and enemies:
- Minor improvements in zombie AI. Now they will turn better towards the player. They will also be slightly better at avoiding obstacles and less likely to get stuck.
- Added new types of zombies, they are added to the map and will also participate in raids on the community.
- Added bodies of dead zombies. Now after the death of a zombie, his body appears on the ground.
- There are new NPCs in the community "refuge". Reduced the distance to spot zombies for all NPCs.
Items and their search (loot):
- Added new items: a bottle of boiled water, a can of sardines, a can of beef, an open can of sardines, an open can of beef, a can of chicken pate, a can of sprat, can of red caviar, can of cola, can of soda, bottle of soda, first aid kit IR-2.
- Now, drinking a regular bottle of water has a chance to drink water contaminated with radiation. Approximately 50% chance of contamination from water by radiation. The player can get from 1 to 3 units of radiation contamination.
- Added a bottle opener and a kitchen knife to the spawn of a small iron box.
- Almost all new items have been added to the spawn boxes, and now additionally, rags and empty bottles will spawn in all boxes (except iron).
- The bodies of dead zombies can be searched. Approaching the body is highlighted in yellow, pressing the F key opens a window with a zombie inventory. Inventory 2x2, things can spawn in all cells. The chance of items spawning is 44%.
Inventory:
- A can of sardines and a can of beef interact with a bottle opener or knife.
- A bottle of water can be boiled over a fire and you get boiled water (does not contaminate with radiation).
Retexture and animation:
- Changed crafting cell icons.
- Changed the texture of the large first aid kit.
- When shooting, the texture of the cursor will change.
- Improved drawing of the flight of bullets.
- Changed the animation of drawing zombie blood on the ground. Now the pool of blood will remain on the ground a little longer.
- Added blood splatter animation when a bullet hits a zombie.
Background sounds and melodies:
- Added new sounds of shots for: Mossberg Maverick 88, K12x76 Ejector, SSS870 12GA, PP-91 "Kedr", UMP45, OC-14, Mosin, PM, TT, Fort-21.02.
- Added new reload sounds for: Mossberg Maverick 88, K12x76 Ejector, SSS870 12GA, PP-91 "Kedr", OC-14, Mosina, PM, TT, Fort-21.02, VVS.
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