https://www.youtube.com/watch?v=I-mJDzB8BZ0
New devlog is out for SCP: The Cycle. This week I've made quite some progress in converting to the new artstyle, I've been working on the NPC pathfinding system, and I've also gotten a new team member that will be doing some art and story writing.
Next up
These are some images regarding the artstyle of the game, all 5 available keycards + the 2 characters I've made so far.
Implemented SCP-207 today. SCP-207 grants the player a speed boost, which allows them to run past obstacles such as tesla gates without them killing you.
I've made a new dialogue box as part of the cutscene overhaul. This makes it clearer by showing the name and face of the person talking.
Added new floor textures for a black carpet, used in offices, and white tiles used in laboratories.
I've implemented a simple text cutscene at the start of the first chapter, more cutscenes will follow when I implement more of the storyline.
Switching over to Godot engine, just made this new main menu.
Taken fresh from the memes folder
Today has been a pretty productive day: i've converted some old sprites (locker, desk, rubbish bin) into the new style. I've also implemented Pathfinding AI for NPC's. It still needs some polish, but it works. I've also been polishing and bugfixing a bit.
A little teaser for the Hawley Device. The Hawley device, which is based on SCP-507, allows the user to travel to alternate dimensions. This function will have to be used to solve puzzles in the game. More info in the next devlog
Good progress today on porting the game. I've imported all the sprites, sound effects and music and I've implemented player movement, doors/walls and the basics of the save/load system. I've also made a new main menu.










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