https://www.youtube.com/watch?v=KYqIro3a6WM
DevVlog #3, New better world generation on Perlin noise system, New better lighting, furnaces :3
Next up
Copied the color of the sky to the lighting, why I didn't do that before, I don't understand. But it looks so much better now!
Screenshots!
A few screenshots
I recommend this guy to you, read his twitter. His making really good shaders! https://twitter.com/XorDev
I worked on the lighting system, finally made the illumination of visible blocks normal, now they are completely visible. New backgrounds, game optimization and new functionality.
Development continues...
I plan to make a cave biome of glowing crystals. The caves in this biome will be large, instead of the usual stone will be something else. Here's a little screenshot. By the release, everything could change radically.
Start redrawing all dev textures to my own
More screenshots about new autotiling blocks system based on shaders!
You can see new features of GML in GMS 2.3 here: https://www.yoyogames.com/blog/549/gamemaker-studio-2-3-new-gml-…
Happy Halloween!
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