https://www.youtube.com/watch?v=L0B8WyZ2rGs
I implemented the enemy I made, the game on UPBGE and also did all its logic (I used python for that), now it chases the player, fires, jumps between platforms and other functions that I implemented.
Next up
New enemy ready for my game!
I modeled and textured it in blender, also used a few nodes to make some effects.
Testing INSANE realistic graphics in UPBGE 0.2.5!
This last weekend I participated in Ludum Dare 50.
The game I made was Lost In Space, in this game you control a robot that got lost in space.
With battery and fuel almost exhausted, the poor thing is already condemned to die alone.
Help him live!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Working on polishing the level design and some in-game interactions.
I added a function that when pressing E on the keyboard the HUD shows the position of enemies and the objective of the level, I think this will give a little more support to players.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
These are some screenshots of an fps game that I have been developing for a while on UPBGE.
If you want to see some gameplay from this test:
https://www.youtube.com/c/PSVGamesStudio
Do you think I should turn this test into a full game and post it?
Finishing the Apocalypse mode of my game on UPBGE
Here's my Bandit Trap #BanditDesign I made in Blender! What better design for a bandit than one of the most famous bandits, Robin Hood!

The Ludum Dare 51 is approaching!
Are you ready for this challenge?










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