https://www.youtube.com/watch?v=Lr1VnGcxp9M
Hey all! Just put out a video talking a bit about my process and mentality to shifting Song of Iron from prototype into a full production game. Check it out!
Make sure to check it out at 1440/60fps!!!
Next up
Got my Goblin enemies into the game and hooked up in a few places!
Wanted to give our character some thing a bit warmer to wear in the cold. :) lots of back end work lately but still wanted to get something out to share. Hope you dig it!
Song of Iron has officially moved into Alpha! Using unreal I made a mini version of the games to help visualize everything and am already blocking out levels. On top of that I launched my discord channel today! https://discord.gg/GqtgsmC
Just a bit of archer practice today! :) check out the quiver as we fire off arrows. It hows how many arrows are left!
Enemies wont always see you coming, if you stay quiet you can take em out nice and easy.
More work on enemy archers. They wait for an opening to fire, and don't like being to close so will try and reposition themselves of they are in danger.
Lots of work going into blocking out the entire game right now so here is a quick clip of combat! Fighting a troll at the mouth of it's cave!
Lots of work went into cleaning up the combat this week to help things flow much more smooth. This is also a big tipping point for the project as I leave my vertical slice to move into Alpha!
Getting some batman vibes from this, what do you think?
Worked hard this week improving my climbing system! Added a low climb animation, hanging from ledges and Jumping! its still a WIP but making good progress
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