Game
December 25th
8 years ago

YouTube
https://www.youtube.com/watch?v=lrZxtvcU3vI
youtube.com

Heya everybody :3,

the game (and its dev ;) ) is still alive, I just don’t really have much time to work the game in summer so therefore the slow progress. And, I’m not gonna lie, there was another artistic field that kept me busy for quite a while, but more on that much, much later. So since we’re heading for fall/winter new updates are to be expected! This update is just another improvement focused on graphics. I think I’ve finally come to terms in regard to what I want to integrate or improve when it comes to graphics, effects and additional scripts, so I apologize for my slow progress. The main idea behind doing my research first was to implement whatever might be important and helpful without reworking tons and tons of events and dialogue (right now, I’ve worked up round about 300 (!) pages of dialogue including all of the possible interactions throughout these 10 to 30 minutes of the demo gulp), so the fewer changes I need to work in, the more time I’ll hopefully save in the long run. Well, long story short, I’ve created facial animations for the three main characters, so that they actually seem to speak now and dialogues appear to be a bit more interactive. :)
Aunty Cassie’s and uncle Christian’s portraits are on the way as well.
We have a (at this point rather sloppily coded) dash animation! Unfortunately it’s for keyboard users only right now, it’s not yet implemented for mouse controls.

5d09a0d725713.gif

Other than that I’ve just worked on minor issues, i.e. updating mouse controls, which now show fancy icons when you hover over different objects and events, and adding an info sheet on controls in case anybody uses a controller, which, quite honestly, is my preferred way of playing - even though I’ll miss out on those cute hover graphics now.
I’ve also simplified some code and especially conditional branches in order to make events more easily accessible when working on them. Some of the more complex events were just clusters of cluttered code and if I’d ever got back to those, I’d probably just have given up redoing any of them out of sheer confusion. And most probably frustration, too. Ehem. YandereDev anyone?

Well, what does the future hold? First and foremost, I’m going to focus on fixing bugs since I’ve repeatedly encountered some and before adding more content I really want the content that is already there to fully work without any complications.

Updates (TL;DR):

  • facial animations during dialogues (modern algebra)

  • updated descriptions for controls

  • nifty icons for mouse users (when hovering over different objects and events)

  • dash animation

Bug fixes:

  • some code has been improved / cleaned

  • you can’t get any of those ingredients for the cookies more than once

  • the Adams’ house is still accessible after getting the eggs

So what’s in store for the upcoming months?

  • bug fixing and looking into different issues

  • maybe adding an idle pose

  • implementing modern algebra’s Animated Parallax script

  • (item) menu overhaul

  • finish busts for Cassie and Christian (and Mr. Humbert spoiler)

Thanks for reading & sticking around, I’ma go get some tea now :)
kiwiTee



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