Game
Baby Dino (Old Prototype)
6 years ago

https://www.youtube.com/watch?v=LxJm1kRk50M

I'm pleased to tell you #BabyDinoAdventures got updated! πŸš€ Version 42 has just landed with major changes. One more level (Forest-002). You won't kill anyone, you'll rather save them. New abilities: jump higher, and run faster. Full changelogs below.


YouTube
https://www.youtube.com/watch?v=LxJm1kRk50M
youtube.com

Here is a list of all new changes that version 0.0.42 brings to the game.

FIXED

  • Animation issue w/ brown kitties due to a wrong position of Origin Image point on Idle animation;

  • Sleep animation issue while Hero is on a moving platform. I forgot that specific case;

IMPROVED

  • Separated debug events into their own event sheet, and added new useful info’s: fps, CPU (in %), and GPU (in %);

  • Switched project to only use Construct 3 stable release versions;

  • Added a Solid behavior to enemiesKitties family for further uses. Disabled by default (on start of level);

  • Hero’s run animation added. It rotates sprite by 5 degrees if running on the floor, and if mirrored/not mirrored;

  • Added depth sprites to the ground Tilemap to enhance background (see new level: Forest-002);

NEW

  • If Baby Dino land on a wood/tnt box and if Jump key is down, then Hero can jump/flip higher;

  • Added speed logic to Hero. Use [Ctrl] with Keyboard. Use Right triggers [R1/R2 or RB/RT] on Gamepad. No Touch control yet, I’m focusing on Keyboard & Gamepad inputs first;

  • Added another level (see Forest-002). A total of 21 levels now;

  • You no longer kill enemies, you save them;

  • Created related HUD stuff for playerEnemiesSaved: reset variable on start of level, set its position dynamically, and added HUDIconEnemies sprite icon to HUDUserMenuSprite family. Likeso, its opacity is reduced while Hero is overlapping HUD stuff;

  • Added a Total_Enemies instance variable to LayoutVariables;

  • Enhanced input controls UX for Gamepad & Keyboards: Objects player can interact with are highlighted once he overlays them, so that he understands there is an action to do. Added some input helper sprites + 2-frames animation;

#babydinoadventures #cute #platformer #html5game #freegame #pixelart



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I've not been very active on #BabyDinoAdventures development these last few days because I'd like to launch my new website very soon. Here is a sneak peek.. I go back on the game development in mid-January. Happy Holidays! πŸŽ„πŸŽ… #Christmas #NewYear

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#pixelart #aseprite #gameboy #gbdev

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This is Monster Kid's room as you may guess

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2nd image is an Aseprite screenshot

#pixelart #gameboy

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