Here is a list of all new changes that version 0.0.42 brings to the game.
FIXED
Animation issue w/ brown kitties due to a wrong position of Origin Image point on Idle animation;
Sleep animation issue while Hero is on a moving platform. I forgot that specific case;
IMPROVED
Separated debug events into their own event sheet, and added new useful infoβs: fps, CPU (in %), and GPU (in %);
Switched project to only use Construct 3 stable release versions;
Added a Solid behavior to enemiesKitties family for further uses. Disabled by default (on start of level);
Heroβs run animation added. It rotates sprite by 5 degrees if running on the floor, and if mirrored/not mirrored;
Added depth sprites to the ground Tilemap to enhance background (see new level: Forest-002);
NEW
If Baby Dino land on a wood/tnt box and if Jump key is down, then Hero can jump/flip higher;
Added speed logic to Hero. Use [Ctrl] with Keyboard. Use Right triggers [R1/R2 or RB/RT] on Gamepad. No Touch control yet, Iβm focusing on Keyboard & Gamepad inputs first;
Added another level (see Forest-002). A total of 21 levels now;
You no longer kill enemies, you save them;
Created related HUD stuff for playerEnemiesSaved: reset variable on start of level, set its position dynamically, and added HUDIconEnemies sprite icon to HUDUserMenuSprite family. Likeso, its opacity is reduced while Hero is overlapping HUD stuff;
Added a Total_Enemies instance variable to LayoutVariables;
Enhanced input controls UX for Gamepad & Keyboards: Objects player can interact with are highlighted once he overlays them, so that he understands there is an action to do. Added some input helper sprites + 2-frames animation;
#babydinoadventures #cute #platformer #html5game #freegame #pixelart
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