A bit late but here is what i have until now.
Need a lot of polishement; better lighting, lighmapping, UI (i tried to replicate the original UI; crosshair, ammo, health and Pause Menu).
But the basis is there.
Next up
Modeling the XM32 Assault Rifle, from scratch.
Working on some details for the shooting range...
The hot zone entire level greybox (Untextured)
Anthony Ramirez, Bravo Hazmat Squad Lider Full Rigged.
Working on a Shooting Range to test fps scripts (recoil, accuracy, animations, etc)
Area 51: Hazmat SMP Rifle Remodeled with extra details (all from scratch)
More of the shooting range to test weapons.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Runestones: from concept to in-game model🗿
Family band complete!
0 comments