https://www.youtube.com/watch?v=nHponTWHVC4
I've got a Substance Designer and made a cel shading shaders for it. The shaders are universal and shared between a Substance Designer and the game. So now I have a game-ready pipeline for reworking the clothes models and textures.
Next up
KITSUNETSUKI project: new character select/maker UI (WIP) https://kitsune.one/posts/new-character-maker-501
GAME UPDATE Added support for laptops with hybrid GPU - fixes "GPU is not detected" errors on some laptops Shaders optimizations Tail animations fixed Updater system reworked more info: https://www.patreon.com/posts/38996307
There is no new content because I'm focused on finishing the "engine" part of the game before completely switching to the "resources/assets/content" part.
KITSUNETSUKI project: new features planned for the next release
GAME UPDATE Added assets made by KumaBeer ( https://www.artstation.com/kumabeer ) Fixed animation SFX and HUB loading Fixed katana hitbox
Project's roadmap
As part of the collab VTuber's sets will be added into the game
New game mode WIP
Adding more customization options
New weapon - Revolver
The model is finished. Now I need to make animations before I could add the weapon to the game.










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