Game
Super Saviors
5 years ago

https://www.youtube.com/watch?v=oHIkuSf_j-4

A trailer showcasing some of Levity Fleet 2's new game. So much more will be added soon, stay tuned!


YouTube
https://www.youtube.com/watch?v=oHIkuSf_j-4
youtube.com


1 comment

Loading...

Next up

A big change from the tiny sprites I usually draw, we finally have some pixel art for Steel Maiden. Might not be amazing, but still looks great anyway.

Been a fat minute since I last updated this game, but I haven't forgotten it one bit. I finally got a logo made for this game, and it's lit. One that easily fits the cool factor of a superhero fighting game!

These are the main six villains in Super Saviors. Their names are Mongoose, Gevar The Hunter, Sgt Warhead, Golden Sultan, Centipede and Count Kraldavo. They'll also have simple powers, but won't get as much animation since they're boss battles.

Here are the enemy drones for Creature Hunt, sure they're very similar to what I created in past games, but they'll be different enough to provide a good challenge. I'll also add objects that spawn enemies a lot, which will add to challenge too.

These are the six main villains in Erratic Fable. Disaster, Iguana, Toxin, Cluster, Gravel and Basin have great weapons and powers too. They're colorful so they'd stand out from the Levity Fleet bosses, more will come soon.

Hey all, it's been a fat minute since the last post. These eight girls aren't new creations of mine, I had them around for a while. What's new here is that I gave them some upgraded armors to use for battling evil aliens, and it'll give them great powers.

The elemental weapons for the heroes, much closer to what the original Levity Fleet cast had. However, these powers will help the player get through some tough battles far easier.

Here's all 12 characters that'll be planned for Erratic Fable, they'll have interesting weaponry along with great subweapons. All of which being Levity Fleet tradition brought over to this new series, and I'll show their moves soon!

The default weapons for the heroes, half of them have rapid fire while two have a charged shot and two have a three hit melee combo. Definitely unique and different from what their predecessors had, and far more energy efficient.

These are the tiles for the final area, and it's larger than what the first game had. I'll definitely try my best making this final area way better than the first one.