Next up
cool challenge for fangame devs: make the graphics of your fnaf fangame fit in 64kb of vram
damn
Epic
scream if you love c 🗣
I ❤️ The Face
o my
One of the things I wanna do for my game engine is to add software (no rtx) whitted raytracing to get 90s cgi/blender internal shadows and reflections
Modern CPUs can do 90s cgi renders fast, I don't see a reason why modern GPUs can't do it in real time
added the office, testing sound and working on PAL support. next step is optimizing the graphics so I can add the animatronics.
(fnaf 1 on the mega drive / genesis)
Happy Halloween!
Demo 2 is finished and is being tested!










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