It's a pretty fun game, quite a challenge.
https://www.youtube.com/watch?v=Pot3v1tnCXQ
Here's my thoughts:
Pretty good level design, and music, and I like the simple art style.
I think it doesn't make sense that spikes hurt you less by jumping up and down on them, instead of just standing still. I think something like electricity or fire would make more sense for that situation.
I found some levels where the timing of the traps is slightly different when you restart it. Is this intentional?
I feel like the framerate of the game is too fast. Just a split-second of spikes hurts a lot, and it makes a proper double-jump difficult. But I understand if this is intentional.
Thanks for making this game.










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