This week’s #screenshotsaturday I’m finally attacking the story’s implementation… This video clip might look unusual, but it’s part of the story.
So development wise it’s going to be short :
HUD now displays speed (in km/h)
Grinding speed goes to a set speed when no triggers is pressed.
Grinding speed max limit was increased
Imagined created and coded a simple grid system to move around and encase the player in a performance friendly cluster of particle system. I can now haz snow storm or dust storm and such… with the right sounds and effect it can be really cool. :3
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Have a happy new year!
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