Game
Five Golden Nights at Freddy's 2
5 years ago

https://www.youtube.com/watch?v=r__f-8mecOs

I have no experience in VR game development, never even made a 3D game before. Please, don't get to excited.

I'm just trying out Steam's Unity SDK thingy, for now.

If anyone with experience wanna help out make this a reality, be my guest! :)


YouTube
https://www.youtube.com/watch?v=r__f-8mecOs
youtube.com
2
1
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Each character will now have their own little hub, like their own little room you can visit to check up on them etc.

I've also added a Game Launcher, making it easier to see the current version of the game and stuff.

What feature from Headpat Simulator 2 did you like the most and would like to see in the next game?

Hello guys!

I just released a minigame from my upcoming game, as it's standalone thing https://gamejolt.com/games/misfits/659044

it's a remake of the FGNAF1 game, but with original characters.

There's just one level, but like I said, it's a minigame from another project :)

soon.

● Health will now be "percentage based".

● Fade transitions when revealing areas.

● FILTH debuff now works differently.

● Added "purple & blue biomes/areas"

I'm going to add more enemies for each area & other fixes before PLAYTEST 3 is ready

FIVE GOLDEN NIGHTS AT FREDDY'S 3:

https://gamejolt.com/games/FGNAF3/689823

Someone made a Hayami fangame on Roblox

https://www.roblox.com/games/18138031903/Hayami

headpat gang

Character Pass

Each character in the game will have their own little "battle pass". You'll progress in the pass by headpatting said character, and the final reward will be a unique skin for that character

Been adding a little inventory system to the game & a few items you'll be able to equip and interact with in different ways. (blurred out for spoiler reasons)

Still tinkering with the UI and Menu design, but things are coming along smoothly