https://www.youtube.com/watch?v=Rduqh39gqzY
Got a SOUNDTRACK PREVIEW here for y'all. This is an original sort of ambient track I composed for FAITH: Chapter II. Can't wait to show y'all the full game later this month. Enjoy!
Next up
ATTENDING GDC? I'll be giving a talk on the visual design of FAITH and how I attempted to create a unique horror experience using just basic graphics. Session details: https://schedule.gdconf.com/session/the-art-of-faith-horror-at-1…
IT IS HERE. FAITH: Chapter II has been published! The full game is available for purchase. Check out the free stand-alone demo as well!
WELCOME NEW FOLLOWERS FAITH: Chapter II is nearing completion. Today I was working on the game's finale. Be sure to check out the stand-alone, spoiler-free demo for Chapter II!
FAITH: CHAPTER II v1.1 PATCH RELEASED Fixes: _Bug leaving John outside the room boundaries after confession sequence _Crash that occurs when John is killed while child is following him _Save point softlock in Candy Tunnel
FAITH: Chapter II v1.2 Optimization Overhaul - Greatly reduced number of texture pages on game launch. This should resolve crashes/freezes after the loading/splash screen for players with weaker graphics cards. - General bug fixes
Another house i made long time ago.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)










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