https://www.youtube.com/watch?v=S5cbCyHua8o
Every strong attack in #GridFight has strategic use. From crowd control to area damage, debuffs or old fashion massive damage to one enemy unit.
Download the demo to play at least 15 of them and let us know what you think!
Next up
Hey, long time no see! Since we decided to ramp up the difficulty of the game, we have also created a new "losing" screen. What do you think? (Volume up!🔊)
Wishlist Grid Force on Steam: https://store.steampowered.com/app/1379960?utm_source=gamejolt
GRID FORCE - MARCH DEVELOPER RECAP
Streams, Showcases, and Bugs, oh my!
We are working on a system to allow the player to choose what to do after a fight.
Do you want to jump to the next fight? You can!
Do you want to talk and explore the lore? You can!
Do you want to upgrade your squad? You can!
What do you think?
Working on a cinematic intro for one of the stages. What do you think so far?
Can't wait to show you the comics in our game. This is probably my favourite panel so far.
So we were looking for bugs, I think we found one... 🤯
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
Ok, working on a "stagger" system. Hit the enemy with your strongest attack when confused to maximize the damage. What do you think?











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