Changes in this version:
Musical theme for this release: Chemical Brothers, “We Are the Night”
Added ephemeral particles sub-system, and used it for debris and sparkles from the chainsaw
Improved quality of the rigidity simulation - bodies are now stiffer
Revisited simulations of water drag (now correctly proportional to square of particle velocity) and collisions with ocean floor
Added tool to move and rotate bodies
Added stars - visible only in the night sky (thanks Pac0master!)
Added ocean floor bump maps
Many more physical and graphical parameters are now adjustable
Added separate volume control for tools’ sounds
Fixed bug with line artifacts on textures under some GPUs
0 comments