Hey, Sean here!
Gonna give this devlog thing a go as seeing the journey of a project is a really important one and the project has already overseen several iterations from being designed on paper to being greyboxed and I feel it could be fun to share the process I have been going through.
First and foremost, I should probably say this project was initially created for the purpose of a Uni project but I have the full intention to be iterating and learning from this project in the background.
This is my own solo project which I may get help from a friend or two with a few mechanics here or there. But all the design will be done by myself.
This module was designed around the level design process at SAE Sydney, and it was a 4 project process.
Project 1 - Design Rationale
Project 2 - Level Design Document - Outlining the map and mechanics etc.
Project 3 - Greybox
Project 4 - The level - The build that is playable now.
In hindsight there is a fair few things I would change for future updates.
Probably ditch the lowpoly shader on the terrain, its a performance hog and with the grass it is not as noticeable.
Reduce the trees and terrain size.
Rethink about the map and make it smaller.
Add the breathing mechanic. Its almost done, just got to fix a few bugs.
Learn Blender and create some world building props
Add first person archery into the game. The player will shoot props to change the conditions of the world around him.
The player can whisper on his arrows, different whispers provide different abilities to the arrows.
More will probably be added to the list but I will add that to future devlogs. Thanks for reading and playing, if you happen to have any feedback or things you would like to see added to the world, please drop me a DM or comment
0 comments