https://www.youtube.com/watch?v=uF4yTg7G_WQ
A techdemo created with YRPG Toolkit. No single line of code was written for creating this small demo. Every used feature is a part of the included tools.
Next up
Here comes a small raffle for a yrpg community account. For those of you who remember those great animes, I give away a limited account. Your first two answers will be rated. Good luck, stay tuned, and healthy!
Write your answer to [email protected]
Project "Somnia" is nearly ready. But why the heck the project Somnia? Do we really need just another launcher?
Somnia is focused on Yume. So downloading Yume tools, assets, and games will be the most important task.
Environment Editor - Follow Player Flag
By activating this flag after selecting an entity, the selected entity will follow the player on the map. Within this small screenshot, the feature was used for a dynamic light source that follows the player.
Community Board
A home-place for the community. Share info, start discussions, get resources or just read the docs.
Closed Early Access has started.
Yume is limited to 64k of vertices per model. These vertices of models can easily be reduced with the Mesh Reducer. Just some clicks on the parts of the model you want to refine - and the model is ready.
This awesome model was created by 腱鞘炎の人.
art comission.
Shadow The Hedgehog X pixel art
Just a Pico sprite
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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