Next up
Step One : Line creation + collision is done
Next Step : Level design (Obstacles + Points Spawning)
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Just a Pico sprite
Werehog transformation process. #sonicunleashed
Why walk when you can jump?
Levels' maps.
Only true badasses may pass! #conceptart #art #gamedesign
Explosive domino effect
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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