Whats New?
Extended ball movements/mechanics
— preparation for further AI developement.Ball visuals
— now glowy with better shadow. (easier to evaluate ball position)Racket (2D for now)
— easiest way (just a png in 3D space)First racket-hitting animations
— not perfect since there is a little teleport necessary at the moment
— BUT the racket is near the ball on hit, thats something. :)
Whats Next?
(Simple) AI enemy
Tune animations
Another stage
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