Systems implemented:
Spawn system; Instantiates the units.
Click Selection; Can now click, select and give orders.
Groupe Movement; Multiple units move in groups.
Raycast Avoidance; Attemps to find a new way if stuck.
Systems implemented:
Spawn system; Instantiates the units.
Click Selection; Can now click, select and give orders.
Groupe Movement; Multiple units move in groups.
Raycast Avoidance; Attemps to find a new way if stuck.
0.1.4 Released!
You can now build two more buildings that spawns archers and/or spearmen.
Making an rts/mobs and just released 0.1.5, any feedback, bugs or comments is much appreciated
0.1.6 out now!
- New cavalry units.
- Anti cavalry stat for spearmen.
- Can now choose building type for new bases.
Charging with cavalry is a buggy unbalanced mess, but its alot of fun!
Any feedback, bugs or ideas is as always welcomed.
0.1.5 out and ready for testing!
- Playable hero unit.
- AI turn back if base is under attack.
- Towers to help defend base.
- Various tweeks and bug fixes.
New playable Hero and faction.
First major update 0.2!
- Fog of War added
- New base model
- Hero now has 7 different color textures
- Simple Hero AI
- Choose spell when your hero levels
Hero work in progress. Will be added on 0.1.5 within the next two weeks.
0.2.3 is live!
New unit type, potions, graphic options and mini-map 'fow'.
New Patch or anyone who wants to test/play.
Any feedback or bug-report is much appreciated:)
New map, new building, new items and less bugs
0 comments