Systems implemented:
Spawn system; Instantiates the units.
Click Selection; Can now click, select and give orders.
Groupe Movement; Multiple units move in groups.
Raycast Avoidance; Attemps to find a new way if stuck.
Systems implemented:
Spawn system; Instantiates the units.
Click Selection; Can now click, select and give orders.
Groupe Movement; Multiple units move in groups.
Raycast Avoidance; Attemps to find a new way if stuck.
Hero work in progress. Will be added on 0.1.5 within the next two weeks.
Adding a new race soon!
New playable Hero and faction.
Making an rts/mobs and just released 0.1.5, any feedback, bugs or comments is much appreciated
Worked a bit on this project again and finished off 0.3!
New Patch or anyone who wants to test/play.
Any feedback or bug-report is much appreciated:)
First major update 0.2!
- Fog of War added
- New base model
- Hero now has 7 different color textures
- Simple Hero AI
- Choose spell when your hero levels
0.1.6 out now!
- New cavalry units.
- Anti cavalry stat for spearmen.
- Can now choose building type for new bases.
Charging with cavalry is a buggy unbalanced mess, but its alot of fun!
Any feedback, bugs or ideas is as always welcomed.
0.2.3 is live!
New unit type, potions, graphic options and mini-map 'fow'.
New map, new building, new items and less bugs
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