While building a battle system, I stuck upon a choice between various versions and mechanics. Some have already overused dice base some hard to play and boring. So, I decide to use a little tricky system, then every unit has basic hits and can level them up only by items.
![5d094f18e3547.png 5d094f18e3547.png](https://m.gjcdn.net/content/750/2043937-dg75az82-v4.png)
To avoid numbers hell - items have no digital parametres, only descriptions, such as:
“block” - item gives you the ability to block attacks
“armor” - increase your HP
“weapon” - gives you the ability to make different attacks.
![5d094f1b5ff7a.png 5d094f1b5ff7a.png](https://m.gjcdn.net/content/750/2043940-m2ijve9e-v4.png)
Some items can combine this chars, creating various combos.
Although, there will be enemy weaknesses and resists for some kind of items; spell combinations or item cross combinations to make new weapon or armor.
So, a dull sword can be resharpened and poisoned dagger becomes rusty.
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