instead of outright canceling DUSTY NUTS, I've decided to split this project into two. THIS dusty nuts will only focus on the papyrus fight and sans fights (no ow segments or cutscenes). on the other hand, TRUST would be more so a reimagining of dusttrust; instead of focusing on Chara, this take would entirely focus on sans' journey of the afterlife, and their fight with the human. ive been working on TRUST for a while now since I've now taken a liking to working on RPG maker (and more or less Gamemaker) and felt like branching off of the expected norms of Undertale fangame making.
Next up
hiatus (sorry)
YOUR TAKING TOO LONG
progress
the battle engine is basically finished.
the overworld engine will probably be taken straight from griffpatch
heres some art
You are never immune
The votes are in! Designs for the brothers will be based on original concept
10
just some concepts
https://www.youtube.com/watch?v=j76lBR4Mjh4
the soundtrack project worked on for about 2 months and here and there until it just ended.
how we doing










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