instead of outright canceling DUSTY NUTS, I've decided to split this project into two. THIS dusty nuts will only focus on the papyrus fight and sans fights (no ow segments or cutscenes). on the other hand, TRUST would be more so a reimagining of dusttrust; instead of focusing on Chara, this take would entirely focus on sans' journey of the afterlife, and their fight with the human. ive been working on TRUST for a while now since I've now taken a liking to working on RPG maker (and more or less Gamemaker) and felt like branching off of the expected norms of Undertale fangame making.
Next up
game crashes when party member gets a weapon
ONLY when they their weapon slot is full, it hasnt crashed when given a shield or accessory it hasn't happened with any other project, maybe its just built weird?
https://www.youtube.com/watch?v=j76lBR4Mjh4
the soundtrack project worked on for about 2 months and here and there until it just ended.
Merry dusttrust
progress
the battle engine is basically finished.
the overworld engine will probably be taken straight from griffpatch
heres some art
hiatus (sorry)
added trophies
YOUR TAKING TOO LONG
10
new logo
Not much progress tbh
Just fixing up the engine and stuff.
There will be a game
I can promise you that
Vid by it-sacc










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