Game
Hungry Cells
7 years ago

Hungry Cells 0.4.6 - Devlog #3


25 days. It’s been 25 days since the last update and i must say that i am sorry for that. I haven’t been working on the game as much i would have hoped at the start of this project as i had lost interest in this project for a while and started up a few new ones as you do. Many irritating bugs have been fixed with this version and the entirety of the main menu has been made into one Scene in Unity for things such as main menu music compatibility in the near future.

Anyway! Here’s what’s new with 0.4.6:

  • With the revamp of the main menu i took the opportunity to style up the buttons a little bit. You will now see a red line similar to the main menu text’s red line when hovering over buttons with the mouse.

  • The “Highscore:” text at the top of the Options menu has been activated everywhere in the main menu so you can always keep track of it no matter what you happen to be doing in the main menu.

  • A bug was fixed where the player would be forcefully shrinked upon becoming larger than it’s maximum size allowing the player to be bigger than it’s maximum size value for a few frames which sometimes lead to the unwanted collection of cells when collecting cells near the maximum size value. (My brain hurts!) The new method of stopping the player from exceeding the maximum size value is clamping the player’s size to prevent it from happening before it happens instead of fixing it after it happens.

  • The time it takes for the player to shrink upon collecting a cell has been decreased to allow for some longer play time and even higher scores! This was done to better transition into adding things such as positive power ups in the future and maybe even some more anti-power ups.

  • The camera now smoothly moves towards the player using “Vector3.SmoothDamp” instead of “Vector3.Lerp”. This was done as the Lerping method proved to be quite stuttery in comparison with smooth-damping. This along with the clamping of the player’s size mentioned above will make the game feel noticeably more smooth.

That is all for this devlog, folks! Thanks for following the game and i’m once again sorry for the wait. I promise to try to pump out some more updates here and there when i’m in the mood instead of procrastinating! :)



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