Game
Floating Sandbox
6 years ago

Hydrodynamics, Take 1


Dear shipmates,

With the completion of the "frontier maintenance" algorithm, we are finally ready to add a plethora of new features to Floating Sandbox which may now be implemented efficiently thanks to the detection of the edges of a ship.

The first such feature is "hydrodynamics": while previous versions of Floating Sandbox only implemented the friction component of water drag, version 1.16 will also implement its pressure component, which acts on the edges of physical bodies imparting directional thrust and rotational moments.

Here's a comparison of sinking things before and after the implementation of pressure drag:

Speaking of which, we have now started to cross the t's and dot the i's on the 1.16 release. Be patient for a few more weeks, we're almost there!

1
1
1
1
1
1


29 comments

Loading...

Next up

1.12 Screenshot #1

Floating Sandbox at LVL UP Expo 2025!

Sneak Peek at the New Water Flood Algorithm

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

An infected room from the second part of Cybel ! Are you up for some cleansing?

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !