Dear shipmates,
With the completion of the "frontier maintenance" algorithm, we are finally ready to add a plethora of new features to Floating Sandbox which may now be implemented efficiently thanks to the detection of the edges of a ship.
The first such feature is "hydrodynamics": while previous versions of Floating Sandbox only implemented the friction component of water drag, version 1.16 will also implement its pressure component, which acts on the edges of physical bodies imparting directional thrust and rotational moments.
Here's a comparison of sinking things before and after the implementation of pressure drag:
Speaking of which, we have now started to cross the t's and dot the i's on the 1.16 release. Be patient for a few more weeks, we're almost there!
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