Game
Floating Sandbox
5 years ago

Hydrodynamics, Take 1


Dear shipmates,

With the completion of the "frontier maintenance" algorithm, we are finally ready to add a plethora of new features to Floating Sandbox which may now be implemented efficiently thanks to the detection of the edges of a ship.

The first such feature is "hydrodynamics": while previous versions of Floating Sandbox only implemented the friction component of water drag, version 1.16 will also implement its pressure component, which acts on the edges of physical bodies imparting directional thrust and rotational moments.

Here's a comparison of sinking things before and after the implementation of pressure drag:

Speaking of which, we have now started to cross the t's and dot the i's on the 1.16 release. Be patient for a few more weeks, we're almost there!

1
1
1
1
1
1


29 comments

Loading...

Next up

Floating Sandbox at LVL UP Expo 2025!

Sneak Peek at the New Water Flood Algorithm

1.12 Screenshot #1

So

i may or may not make an full art of some person or i may just leave this like that-

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Levels' maps.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Among us_into Madness