3 days ago

Hyperblast update, removed SpotLight component from turrets cause it would tank performance, and did some slight changes to first level (just as playground so i could practice making levels further this dynamic)




0 comments

Loading...

Next up

A post for HYPERBLAST cover art wip, the reason why I added "This Developer assures that no Generative AI was used to make this game" circular sticker is because I wanted to be more transparent about AI usage in my games. (article)

HYPERBLAST DEVLOG - modeling warships to improve level designs

HYPERBLAST DEVLOG - proud of this one

(REALLY LOUD, TUNE DOWN VOLUME) A preview of revamp done for 1-1 (still not done yet, any feedback is very welcome)

Screenshot Saturday! (21:35 of +3:00 GMT, Minsk) Alright, so I was making some improvements to my fifth finished game of my life*

revamped Hyperblast's level 1 and improved lots of enemy textures so they kinda resemble like PS2 aesthetics stuff or idk (had to split screenshots cuz i am a bit lazy to do in one). Older models had just single color and was giving off template vibe

tried out Deluxe Paint (in DOSBox), so far so good (i was attempting to create own starfields for some reason)

[WIP] - CD-DVD cover art of my game (the picture is big, 4.96 mb)

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

art comission.