Game
Batch RPG SubProject: Random Dungeon Generator
7 years ago

I added 2 debug commands:
-dps ("Debug Path Stepping". Enables stepping through the pathgeneration)
-esm ("Enable Shadow Map". Enables preview of only shadows.
Off by default)
I also edited some Code to improve performance.




0 comments

Loading...

Next up

I added shadows to the map. New parameters: - shadows Enables shadows - shcolor Define the color of the shadows - shchar Define the Character of the shadows - shdir Set the Shadow-direction (up, down, left, right)

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Path of Kami: The Evolution of the Lore

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

An infected room from the second part of Cybel ! Are you up for some cleansing?

Levels' maps.

Regional Bulbasaur. #Pokemon