Game
FNAF 1 - REWRITTEN -
3 years ago

I also found that even though the office is turned off when you are on your cams, the camera that renders the office doesn't go away, so before on high it was 100 fps when off cameras and 30 when on cameras. I fixed that so now the fps is consistent




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for the few of you who are wondering what my next project will be, I have officially started prototyping my biggest non-FNAF project with guidance from my level design and scripting teacher! these are some super early screenshots of some of the prototype

Its been a year since this post, the responses made me consider leaving gamejolt and I'm glad I'm finally back on itch.io now

just rendered out some images that will be used as icons for each night on the new night select screen

The NON-CANON CHAOS update is now available for download! You can find it in the arcade of the Extras menu!

- 2 new nights!

- a new freeroam experience!

- 2 new jumpscares!

- New musi- hey does anyone else notice something different in that office pic?

Here comes the first big change since launch!

The way you look around your office has been revamped!! it should now work better in different resolutions, is much smoother and polished, and has much more freedom in where you look! check it out in v.1.0.0

I was thinking about changing the font of the word "Rewritten" in the title to Mike's handwriting font. I also wanted to try to make a proper stand alone logo thingy to represent the game other than just the basic title text. Do any of these work well?

a small update featuring improved effects for night 5, improved lighting in extras, and some small changes to the extras area will release in the next 24 hrs

reminder that the game was moved to itch.io, I posted a progress post with some screenshots of a new free-roam scene before night 6! https://dot-e26.itch.io/fnaf-rewritten-87/devlog/976802/progress… I dont have the gamejolt app on pc or mobile, so i dont see notifs here anymore

good news