Hi everyone I hope you are having a day depending on your time zones. It has been a while since I have talked and that is because I have been busy with many things. Getting ready for college, this game, and elements. I have been learning more about how Unreal's blueprints work and man they can be a mess at times. I do know how to write normal code (C++/C#) but I don't want to fully rewrite old code. So that is what's been going on in that part. I have some things working for the living room but it is still in ruin ;). With Elemental that has been in the works before I got this game from Boomer and finally, after 5ish years it is fully in dev mode. That means soon I will have a page for that game to talk about it more. I do mean 5ish years, this game has changed so much and it still changes to this day but I have the main bones for it now. :) With college I got in and know when I start and end with breaks that I get. It is mostly 2 years of hard work and only a few breaks in between. I will keep you all posted every once in a while on all of these and I will try to get something for everyone to play/watch;) before August 23. Yeah... that is mostly about it. Thanks for reading and remember that do what ever you want to do. It is your life. Bye!
Next up
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
I was bored, so... ManutKat.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Family band complete!
Werehog transformation process. #sonicunleashed
Microsoft Windows XP Unprofessional (windows logo prototype)
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
0 comments