Next up
here is the Custom Night
I'm Making a Doom Mod Using the Sourcecode of Metadoom
The Enemies So Far, Some have been redesigned from the original MetaDoom
He can Not Sense has no Sense
A Monochrome Memory
One of the Games New Enemies - The Dread Knight
From Doom Eternal, He's a faster meaner and slightly Tougher Hellknight however he has traded the barons jump attack for his fireball (His Jump Script didn't Work)
Possible Update?
The Fireborn Baron, From Doom Eternal a Version of the Baron that has an automatic spliting projectile, essentially a version of the baron thats begging to be the phobos anomoly
The Cast for the 3.0 Update
I don't think he's supposed to be here










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