Next up
Here's a thing!
Here's the roster! You can really see each pixel! (Yeah I had to, since the game's aspect ratio is TINY. So, bigger icons wouldn't fit)
There may be a lot of numbers missing, but look! Uncapped AI! The ganerators are done in terms of coding. Now onto Hellbound PNM!
Removed the CN Presets!
Here's what the Uncapped AI looks like in-game!
(No dev keys were used, this is how fast they can actually get!)
"BOO! Heheh... Did I scare you? Oh, I bet I did! >:]"
I've still yet to be done with this game! :)
Oh, and since TEoD V1 was only a Two-Night demo, these sprites were never used. So, uhh... Here have these I guess...
Progress has been slow, but steady!
Updated The Custom Night Menu! (For The 900th Time :') )











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