
I am quite out of the loop with LISA mods at the moment, but i've been meaning to ask if somebody already made a competent Hart mod or anything like that before, if so, what are their strong/weak points?
Preview of what i'm working as a side project:
Next up
Convoy boys remade
One of the 100+ animations I've done for this project, working very hard on it, hope you guys will have as much fun playing it as me developing it, expect it to come out in 2025, back to the spriting mines
Some love to the crash survivors too, wich i never really see anything about them
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Werehog transformation process. #sonicunleashed
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Regional Bulbasaur. #Pokemon













10 comments