Game
Fix the Cameras
10 years ago

I Am SO PROUD!


I just wanted to take a moment to thank all of you for spending your time with FTC. It means the world to me when I see how many of you are enjoying it. I really can’t thank you enough. This especially means a lot to me because it’s the first game I’ve ever published, so thank you all so much for the support :)

As for development updates, I am fighting a cold right now, and I’ve been catching up on making YouTube videos. I am actually going home to visit my family for 3 weeks during my summer break in college, and I leave for home tomorrow. So, I haven’t had much time this week to work on the game. I have implemented the difficulty setting, but that’s about it. I will still be working on FTC during the break, but as I live in a completely different state and don’t get to see my family often, please understand if I am not online all the time.

That said, I will still be working on this game throughout the break when I feel like it, but expect the game’s full release in about 4 weeks. Again, thank you all for your kind words and support. It is really helping me to finish this game. Truly, thank you to all of you :)



8 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Finished work on the emotions of a new character for the tank universe

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Showing off player 2 😎

What do you think?

Regional Bulbasaur. #Pokemon

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

it happens

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM