4 years ago

I apoligize for my LONG silence, im was caught up in school work. I see this as a disadvantage, because school takes up a lot of time, and this is my first game, I am still learning game machanics. See article for more.


I am still working on the city, but keep in mind: This is a 2d, side-view game, and my first one, do not expect impressive detail, and for those who follow torward my first game: Thank you, and have a happy merry christmas, i will be posting more.

Thank you.



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heres a picture of an unfinished city, got a name for it?

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

"Our work is never over" they said.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)