The music above is of a W.I.P SMS-FM (Yamaha YM2413) soundtrack. The ones in the video (which is a small handful) were composed by Lunar Renegade. Depending on when I release the next demo, it may not be toggleable until the final release, but who knows.
As of now, Sailor Neptune is the only Sailor Senshi that I need to do any major development work on. All other six are nearly complete, though they should require some additional polishing before the final release.
I'm currently working the key-configuration menu.
I've extended CCZ Act 1 & 2, LLZ act 1 (W.I.P) and RRZ act 2 a little bit.
I'm planning on adding a few extra challenges much like what is seen in the Sonic SMS Timelines games. Currently, the only ideas I have are a "Boss Rush" and "Collect X rings Challenge." They honestly shouldn't be too hard to add.
Next up
Some of the FM soundtrack in action. In addition, I've added a new punching move to CCZ's boss, Boom Dogg. I've also redone his sprites. His animation is still limited but I think he looks a bit better.
I drew a piece of artwork for the project. I hope to do more of these. They'll be perfect for the instruction manual (as well as thumbnails for YouTube playthroughs).
Here's some pages of the W.I.P manual. I was originally going to go with a plain design similar to a lot of SMS manuals. Instead I opted for a more colourful design inspired by several Game Gear manuals I saw.
What do you think?
In the lead up to Demo 4, here's Soundwave Star Zone Act 1 which can be accessed via Up, Down, Up, Down, Left, Right, Button 1 running in 50Hz mode.
Important stuff in the article below.
Decided to redo the art. I prefer drawing them like this (smaller, multiple drawings per sheet). What do you think?
I redrew the key art again and I'm quite happy with how it's turned out this time. Also, here's the logo. Hopefully, I can show a W.I.P instruction manual soon.
Also, thank you very much for 700 followers! I can't believe it's continued to grow, somehow.
Merry Christmas to everyone! Demo 4.0 is finally public on Windows!
Quick playthrough: https://www.youtube.com/watch?v=JPw_EUiEexI
3rd W.I.P screenshot of the Sonic Moon airbrushed art. I'll explain a bit about how I came to this design below:
Sorry for not posting in at least 3 months. I could've sworn I said I'd post more often.
I've decided to tweak Zone 2's boss to give it a bit more substance. I've raised it's HP from 8 to 10 and added a second projectile attack.
What do you think?
Before I go to bed before Christmas, I figured I'd share a quick update. Don't worry, this project isn't dead but it has been a LOOOOOOONG time since I made any update.
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