Game
Five Nights at Treasure Island (Official)
4 years ago

I can't come up with a creative title - Update 7/7/20


Hola amigos, it's me again.

To start, thank you all for the questions that you asked in our before release Q&A. I didn't think we would get any, but we did, so thanks. I look forward to the next Q&A which will be started after the games full release. Regarding the before Q&A, it is now closed. Please refrain from asking any more questions. Let's get onto the update.

The main game's graphics are mostly complete now. When I say the main game, I don't mean Pirate Caverns. The main game is all 5 nights (plus extra) etc. Pirate Caverns is going slow, as expected. I only have one team member working on modeling the floors so it won't be going very quick. I'm sorry for the holdup, but I promise you all we'll get there soon.

Programming wise, the game is basically done minus a few minor things that we still need to do. Caverns, of course, hasn't been coded yet for reasons I've stated above, but we have started on some coding techniques and tests for it. The testers for the game have been really helpful in finding bugs and giving us overall feedback. I'll just say it now, the response is very positive.

In regards to the trailer, it's going slow. The trailer is 99% gameplay. In my personal opinion, I think trailers should focus on gameplay rather than cinematics. Since the gameplay is not fully done yet, it's hard to make a trailer without it. I think we started production a bit too early, but hey at least it started.

That's all for this update. Thank you all for being patient with us, I promise your patience will be rewarded. Thanks.

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