
Next up
turns out, the hitbox is out of sync with the player, but only visually. considering the drawn collisions are supplementary to the debug menu, i am not gonna fix that. it's annoying, but not gamebreaking.
Block selector accuracy - potential adjustment
working on another terrain generator.
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
oh... they arent ready. those silly grass blocks and dirt blocks and stone blocks arent ready for how GENERATED they are gonna be.
(I am going insane.)
New compiler is now out on TW Desktop as well as other things mentioned in this list.
You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.
I did it. I fucking did it.
Dynamically adjusting collision boxes that use vectors instead of the old method.
GET. FUCKING. BENT.
Camera
Connected textures have been implemented on a rudimentary level. It's got some jank but the concept is there and I can easily improve it in a few days.










2 comments