I couldn't let go of the swapping mechanic, so I redesigned it again. It still takes time to swap, but the other char will do an invincible attack. I feel like combat is less limiting now, but I'll have to ask others to try it
Next up
Just released a revised version after adjusting some attack data based on feedback I got! The attack from the Shield character happens much faster, which allows parrying to be easier. Hopefully, it doesn't make the game too easy...
I rebalanced my game so the combat is more enjoyable. The attack that's done when you switch characters is a new mechanic to make swapping between characters it's own offensive option. I think it's a good idea, but I'll need to get others to try it out!
Just made an account and this site reminds me of Twitter but more video game themed. Im liking it so far! Hoping to meet more people and talk about our games
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Another house i made long time ago.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
"Our work is never over" they said.










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