2 years ago

I did more TF2 weapon rebalances lol


Backscatter: I don't know what Valve was thinking when they gave a weapon that rewards aiming a specific part of an enemy an accuracy penalty. I slowed the reload instead of lessening the clip size.

Sandman: This one is quite obvious, I swapped the max health with a generic damage vulnerability, I did the long range ball thing so it's not a fixed value for ALL classes.

Pain Train: I actually use this weapon but I think it's a bit bad. I gave it a speed boost and changed the vulnerability to generic instead of just bullet. (Also the speed boost should amplify when you have the Intel but I forgot to add that lmao)

Hot Hand: I turned it into the fuckin' Disciplinary Action but for pyro

Ubersaw: Ooh, a nerf! Yeah, I thought that the Ubersaw needed a nerf, like this thing is OP. So I gave it an Ubercharge rate penalty.



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