Next up
Just only the boss left for this area, and then it'll be onto the next one
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
Boom goes the dynamite
Benjiro (aka @BenjiroBoi ) gets very angry and becomes SSJ2, at last... at last Benjiro's fury exceeds its bounds?
L@yering Update
I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)
Everything's workin fine so far
My last drawing for now, here’s Chai! I freaking nailed it on this one, still needed to work on the arms. I guess now I can finally rest.
@BenjiroBoi for making Chai, probably one of my favorites. ☕️
Already got the Idea down for the boss!
Rn I'm just changin things up for the damage brodcasts for both the enemies and the players, so that both can be damaged on the same frame rather than there being a delay
Even if this isn't my first time seeing this tutorial
I love griffpatch
When he said that he’s been in the navy, the first thing that popped up in my mind was Top Gun. ._.
I'm going to
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