11 months ago

I don't think I ever posted this Butterfree doodle painting I made in Drawpile... Shame on me, if not! (And also shame on me if I already did post it. )




44 comments

Loading...

Next up

Bringing back Cloud Cat and Sun Lion reward stickers!

These stickers can be collected for free by completing daily quests and then placing charged stickers on any of my posts.

As always, thanks so much for all the support!

Hey all, I'm so excited! My buddy @Frycandle released a demo on Steam for his upcoming brilliant puzzle game, The Button Effect!

Wishlisting helps a lot with the algorithm and costs $0, so please show some love: https://store.steampowered.com/app/2299940/The_Button_Effect/

Thank you!

A Pokemon Presents has been announced for July 22nd, 2025, 9:00 a.m. PT / 12:00 p.m. ET.

If you're interested in Pokemon, what are you hoping to see during this presentation?

I've drawn Kirby a lot, so here's some Marx fan art for #FanArtFriday.

: Clip Studio Paint

Quick process video of the little gift I made for Pokketa over on Bluesky a while ago, featuring their very fun OC, Space Cat.

: Clip Studio Paint : Happy Days by Akiko Shina Pokketa's Bluesky: https://bsky.app/profile/pokketa.bsky.social

New illustration for a friend.

Originally, I was going to make it a blue forest, but tried a warm yellow glow just to see what would happen, and fell in love with it, sooo... Maybe a blue forest will happen another time.

: Clip Studio Paint

WIP! Trying something new for wallpaper patterns. Spoonflower has mirrored and half-brick tiling modes, but I haven't used either of them yet. This one will look kind of like the ⌘ symbol once it's mirrored, but I'll be making other variations, as well.

I was bein' a doodly doodler yesterday, my doods.

These are some patterns I made for Spoonflower's Art Deco design challenge. I took inspiration from some fancy hand-carved edge detailing on an authentic Art Deco couch made in the 1910s.

: Inkscape + Krita

Some behind-the-scenes gifs showing how I made the Vector Navigation avatar frame in Blender.

The only moving objects were the camera and spaceship.

Wireframe modifier on most meshes, and just 2 simple emission shaders (not shown here).