Game
Feeling Cloudy (Early-Access)
2 years ago

I feel like it's often hard to accept imperfections in my game. I know there's flaws, even big ones. But I think I should honestly just accept them and focus on finishing the game.

It's my first big project, it's not gonna be perfect. And that's okay <3




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Feeling Cloudy 0.5 update out now!

Change log, thoughts and more:

Feeling Cloudy 0.6 Update Out Now! Thoughts and change-log below!

I made a new thumbnail for my game Feeling Cloudy!

What do you think? <3

A few old boss designs I worked on. The designs were too unintuitive and honestly just not fun so I ended up cutting them. They were good practice though, I think.

Might still use the sprites for NPCs or something!

Working on a new project! Really struggling with game design and trying to figure out how to put all these pieces together. The general idea is that it's a roguelike where a killer clown escapes from hell

(VERY early in development obviously!)

Option UI has been reworked and now I've been fully reworking the climbing mechanic (Vines and such)

It's pretty much done and a new update is probably coming soon!

Aaand with the climbing changes comes new silly sprites like this one:

Feeling Cloudy 0.7.0 update!

New boss, levels and more!

Change-log and thoughts below:

Made a new background for my game Feeling Cloudy! What do you think? :D

Trying my best to add as much polish and new content as I can before 0.6 comes out on Friday! Currently trying to polish up one more level!

Some other stuff I've worked on in the past week:

- New camera system

- Level improvements

- New UI

In the last update to my game Feeling Cloudy, I updated some old sprites! Here's one good example of that :>

What do you think?